We discuss three steps you can take to begin thinking about strings and unicode the right way.
We discuss three steps you can take to begin thinking about strings and unicode the right way.
We’re releasing our first Technology Radar. A Technology Radar, pioneered by ThoughtWorks, is a list of the techniques, tools, platforms, languages, and frameworks divided into recommendation levels: Adopt, Trial, Assess and Hold. It’s mostly a list of things we find useful and interesting.
In this blog, we discuss our experience with exporting Django querysets directly to HTTP responses with CSVs attached.

The GeoTrellis team is very excited to announce the availability of GeoTrellis 0.9 (codename “Avalon”), a significant new release that is a big step forward towards our goal of a general purpose, high-performance raster geoprocessing library and runtime designed to perform and scale for the web.

After several release candidates and getting the hang of a new review and release process as part of GeoTrellis’ journey to be a LocationTech-incubated project, we’re proud to announce that GeoTrellis 0.9 – codenamed “Avalon” – is officially released!

We announce that we’ve submitted GeoTrellis, a high-performance geospatial data processing framework, to LocationTech, a new working group at the Eclipse Foundation focused on geospatial open-source projects.
In this blog we describe GTFS, the General Transit Feed Specification and outline some of our work with it.

In a previous post I compared Sprite Kit physics to using Box2D directly. In that comparison I used frames per second as measured by Instruments, but it is useful to look at straight simulation time (ignoring rendering time), which I present here.
I have recently done some work with Sprite Kit and have made some observations regarding the built in physics simulation capabilities. Based on these observations, I have decied to take a closer look at Sprite Kit physics, specifically comparing it to using Box2D directly.
In this blog we describe how to run parameterized tests in iOS.