Mobile Development
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Update: Comparing Sprite Kit Physics and Direct Box2D Simulation Times
In a previous post I compared Sprite Kit physics to using Box2D directly. In that comparison I used frames per second as measured by Instruments, but it is useful to look at straight simulation time (ignoring rendering time), which I present here.
Comparing Sprite Kit Physics to Direct Box2D
I have recently done some work with Sprite Kit and have made some observations regarding the built in physics simulation capabilities. Based on these observations, I have decied to take a closer look at Sprite Kit physics, specifically comparing it to using Box2D directly.
Running Parameterized Tests in iOS
In this blog we describe how to run parameterized tests in iOS.
Easy Testing with Android Studio
This guide demonstrates how to get your Test environment in Android Studio up and running using the Gradle build system.
Here on Earth iPad App Up for Sale!
We announce an iPad app from one of our customers that we developed for Arcade Sunshine Media.
Head First iPhone Development Drinkmixer iOS4 update
This post discusses two underlying issues causing difficulties with DrinkMixer in Head First iPhone Development.