The GeoTrellis team is very excited to announce the availability of GeoTrellis 0.9 (codename “Avalon”), a significant new release that is a big step forward towards our goal of a general purpose, high-performance raster geoprocessing library and runtime designed to perform and scale for the web.
In a previous post I compared Sprite Kit physics to using Box2D directly. In that comparison I used frames per second as measured by Instruments, but it is useful to look at straight simulation time (ignoring rendering time), which I present here.
I have recently done some work with Sprite Kit and have made some observations regarding the built in physics simulation capabilities. Based on these observations, I have decied to take a closer look at Sprite Kit physics, specifically comparing it to using Box2D directly.
In this post we describe how to replace boilerplate delegation methods with two methods using the reflection API of Objective C.